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Hi Mr. Yabsley,

I commented on Templar about a year ago, asking if I could use your game as an example in a tutorial guide I was creating for the Raycasting Game Maker. The tutorial never became a video series like I intended, but it is now a fully fledged PDF guide book which I just posted to my Itch page. Templar was one of my favorite games made with RGM and I ended up using it for several examples of different aspects of the software.

Thank you again for allowing the contribution.

Here is a link to the completed guide: https://filmgamerj.itch.io/guide-to-raycasting-game-maker

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wow this looks super comprehensive! Great job. Thanks for including my game for the examples.  

Thank you so much. Templar was a great find and really helped highlight several developer tricks that can be done in RGM. 

I actually wanted to ask, what did you do to create your enemy artwork? Especially the big armored hulk with the claymore?

I sourced all my images from royalty free sites and then just hacked everything together from what I could find. I worked in high res then once I had all my frames I lowered the res to make them crunchy. 

Ohhhh. I figured that's how you did it but I wasn't sure. Thanks.