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(2 edits)

I am trying to change the opacity (or any effect) on a tiled object over time, but when I try to the object keeps disappearing.  Is this currently supported?

I understand that it is possible to change opacity of loaded 3d objects, but what about 2d ones that the behavior makes 3d?

Check the following points.

  • Use the "Change Tiled Sprite opacity" action.
  • Set the value of "Alpha Channel Test" correctly.

'Change Tiled Sprite opacity' hasn't done anything, even if I set it to zero or one hundred. The alpha channel test makes the block vanish entirely if set to 0.5, and the block stays fully visible if set to 0.  
Thanks for your help!