Hi Majid,
yes i think it is helpful for others to see the data someone got, before releasing the game i spent many hours researching similar topics..
however the truth is that I still have no idea if another type of game or with another price I would have obtained the same results or better or worse, I would need a comparison with something to know if they are good stats or not.. definitely if it would take me a year or 2 or thousands of hours to do it was not good. lol
(so if anyone has experiences to share, please share them.)
yes I thought about doing the demo, it wouldn't require much effort it would be enough to start the game from another point and then stop it in another before the end, then maybe tweak the pause menu a bit, maybe a couple of hours working if you already have the whole game done.
for find the key I think the images and the description say exactly what game it is, that's why I didn't do it considering the price of only 1.. but if I raise it to 5 maybe it's the case, it would be definitely useful for people who want to try on less than recommended hardware..
I was also thinking of adding a vr version for find the key, using the same maps but adding/removing stuff so that it becomes good for vr, however from what the review feed has been like it makes me think it's not worth doing. (lol)
for the next game yes, I haven't started anything concrete yet but it will probably be horror with a simple narrative, but first I was thinking of something in vr, a horror-themed shooting with skeletons and monsters, sculpting a monster in blender is easier and fun than making a real human.. (lol)
however the motion sickness thing blocks me a bit, even though I don't suffer much from it I don't want people to get sick playing my game, and with teleportation even if it takes away the sickness altogether it still ruins the immersiveness quite a bit, so I thought I'd do something where the player does things with his hands on the spot but I haven't started anything yet, for sure it's not the lack of ideas, on the contrary ..
actually I have some projects already a little advanced, survival horror one like re8 and the other like silent hill but in first person,
i left them aside for now, they will take a lot of time to make and i dont want to work years on something only to find out that i would have to do things differently.. the idea was to start with some simple games like find the key, then analyze how things are going on the shops and see how to do things in the best way (or if it's worth doing it)..
about the 3 months, the fact is that on the release day you have the most visibility, and I think it depends on the game but about 10-20% of the wishlists you have accumulated buy it on the release day, so if you accumulate a lot of lists (by marketing ) maybe you can end up on the first page and then get the same visibility as in a month maybe in an hour.. it's just a matter of steam's argorithm, but if the game isn't good there's nothing that will make it good. lol
actually many successful games are made together with the community by putting it in early access and then listening to the feed of players, some never came out of early access or abandoned, but the others were very successful :)