Issue solved, see changelog above
I've been made aware there is a game-breaking bug. The factory machine gets stuck in a "Interaction Start" state and counts to infinity instead of starting to work... this should not happen for 3 reasons:
The excavator has identical logic for this part, and it works fineThat state's only job is to take resources and pass on to "WORKING" or "INSUFFICIENT RESOURCES" there is no logic that would allow it to stay in that state.This does not happen in the Editor. I've done a "Debug" build to check, no errors are even being thrown...
Very weird, but it is clear the game does not work. I will leave the submission in here, but I probably have to make a patched version Monday evening once I work out why there is this discrepancy in behaviour. I can't even blame myself for starting late on this one, there is no way I could have caught that before building which I never planned on doing before the final day of the jam.