CHANGELOG:
0.1.0: What the game was at the deadline. It was broken and could not be completed due to a bug with colliders. I'm leaving it up as, technically, it is the only valid submission.
0.1.1 was a private testing build, it included extra debug ui elements that were later removed.
0.1.2: The next public release, it has the same features, assets and level design as the original 0.1.0, but with the critical bugs fixed (unit and resource counts were going infinite due to a collider issue). Now you can actually complete the tutorial. The collider bug did not manifest in the editor, it was only happening in the build version, so I did not notice it until after the deadline. If I knew it was there, I would have fixed it instead of making the 2nd level or other features I did on Sunday night. I consider this a "fair" version, and I politely ask that you play and review my submission based on this.
ISSUES in 0.1.2:
Level 1: "Dusty Planet" exists, but I was not able to actually complete it due to poor level, in my defence I only finished making it a few minutes before the "original" midnight deadline (Dan extended it by 2 hours for "build time"), and I did not have time to playtest or balance it. Feel free to try it, but do not waste too much of your time.
0.2.0 - Level 1 is now playable:
- fix wording issues in the tutorial
- make the pause menu functional (units stop moving, miners and factories stop producing)
- completing the level launches the main menu
- Level 1: Dusty planet can actually be completed
- tweak resource production and outputs
- flattening the ground
- improve muli-agent and multi-resource management
0.3.0 - UI improvements:
I will have quite a bit of free time over the next couple of weeks, and really like this game concept so want to build on it. To facilitate that I had to redo some of the UI.
- The "3D" objects that were used for factory and unit UI have been replaced by actual tooltips
- The new tooltips have more user-friendly wording, and for the factories, the required resources are now fully shown instead of just showing the 1st missing resource
- The UI for the selected units and objectives has been improved, and will work on more resolutions
- As you play the game, each level is now timed from the start to launching the rocket.
- The pause menu screen has been re-worked
- Placeholder buttons for the 3rd and 4th levels have been added to the menu screen (expect them over the holidays)
- Music and Sound effects volume sliders have been added (technically, they existed in v0.1.0, but they were hidden until now)
- Hover over a level you already played to see your best score
- Custom button textures, game logo and layout have been added
The embedded game is 0.3.0, to run the original download the relevant zip file.