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1000 hp and invulnerability? O: super tank bird lol.  So Iron Will's drawback is supposed to be that it fails if its already active, so that mana is wasted.  It means theres an ideal Cost to Regen ratio to make sure there is the smallest window possible of downtime.  It *might* need to extent past the length of the invulnerability a bit tho.  13 loops is amazing, I love doing Tulwar Tizik too, great for spreading the debuff.   I really wanna see how dangerous 3 Tenacious + 3 Tactician would be, if even feasible 

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Ooooh, now I understand why sometimes they take dmg! There is a window indeed. Makes sense.

I have to say, sometimes I feel like the game does not explain stuff enough. It's a very complex game, and it's great, but that same complexity requires a lot of thinking and strategy and if I can't understand enough these little interactions between effects it's not very ideal.

It's still in development, of course, and I understand how freaking difficult it must be for you to fix and balance and clean everything. I'm not complaining, especially since it's all free, just want to give a feedback for an eventual future final release or something, if you have that in mind :)

Reguarding to Tenacious 3 and Tactician 3, eh, it sounds wonderful indeed. I don't think I can reach Tactician 3 in this run, but I'll try one day.

the biggest issue is finding the space to explain every strange nuance.  Compendium could work, but I have a feeling many people dont actually check up on it lol.  I do need to add more info to it tho like explaining terms like Attack / Cast / Ability Damage.  Ive actually been considering explicity stating what damage is Ability or Attack (would prob change it to phys/magic or somethin in that case)