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For simple setup,

  • Make a room as per documentation
  • Assign live_blank_room / live_blank_object in obj_gmlive's Create
  • Assign live_room_updated there as well, use the example script (which does room_goto_live)
  • Do room_set_live for room(s) of interest there too
  • At this point, when running the game with server connected, modifying and saving room will cause the game to transit to it's updated version