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First time leading a game jam project here. The code and simple point and click mechanics are ready, music is done and art is on its way. But writing, proofreading and implementing the story is taking too long and I'm too slow.

I went in expecting we'd only manage to implement a demo/MVP. But I don't think that's a bad thing. A year ago I couldn't have imagined being in my position. It's a learning experience.

Cool to hear! One of my goals is to learn how to implement point-and-click-features, but I'm not quite there yet :)

I followed a tutorial from a French channel called Game Dev Alliance that covers the basics of making inventory items and a minimap with imagebuttons and imagemaps. But when it comes to actually make use of the items in an interactive way, we have a long way to go.

Ah ok! Cool! Thanks for the tip, will check it out!