This jam motivated me to finally show around something I personally made. Thank you for this opportunity, keep making awesome stuff!
VItheSixth
Creator of
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Hi! I'm a small time jammer looking to make a game in SRPG Studio, a RPG Maker-like engine tailored for Tactical RPG games a la Fire Emblem. A party of Magical girls is pulled out of retirement by a returning villainess: a yandere whose unrequited love for the leading lady has festered into something deadly.
I'm looking for a 2D artist for 6 knee-up character portraits to use in the project: one for each party member and the villainess. Expressions are optional but very welcome if we have time. If you're interested, you can reply here or contact me on Discord. My handle is vithesixth.
Thanks for your time, and happy jamming!
New official content on the way, yay!
I stumbled upon this game jam by complete accident, but ended up being inspired like crazy. I'll gun for a small module with a little bit of everything, based on a recycled idea. I'm all nervous thinking about what everyone is gonna cook up.
Have a great jam everybody!
My test setup is a full 4-man party against a single boss enemy. The enemy has two "hurt" voice lines. No multitarget attacks involved. Even when I have only one voice line, there's a chance it will be played twice at the same time. It's not a consistent bug as far as I can tell, it's completely random.
Hello! I've started using your plugin on RMMV but noticed that when putting multiple "hurt" voice lines on the same enemy, there are times when two clips are playing together at once. Sometimes, the same clip is played twice which makes it twice as loud. Reading the documentation, I believe this isn't supposed to happen...
I'm only using Yanfly's Core Engine, Yanfly's Save Event Locations and Yanfly's Victory Aftermath aside from your plugin.
Is there something I can do to fix this?
Even if we knew we would only be able to submit a super short demo from the beginning, I'm glad I tried leading my first project. But Game Jams are hard. I don't know how people find just the right scale, just the right idea, just the right everything to pitch a doable game in such a short period of time. Perhaps it's not something I can do.
But I'll come back again. Somewhere in the credits of a game.
First time leading a game jam project here. The code and simple point and click mechanics are ready, music is done and art is on its way. But writing, proofreading and implementing the story is taking too long and I'm too slow.
I went in expecting we'd only manage to implement a demo/MVP. But I don't think that's a bad thing. A year ago I couldn't have imagined being in my position. It's a learning experience.