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VItheSixth

18
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A member registered Aug 30, 2019 · View creator page →

Creator of

Recent community posts

This jam motivated me to finally show around something I personally made. Thank you for this opportunity, keep making awesome stuff!

Quick update, I found someone! Thank you again!

Hi! I'm a small time jammer looking to make a game in SRPG Studio, a RPG Maker-like engine tailored for Tactical RPG games a la Fire Emblem. A party of Magical girls is pulled out of retirement by a returning villainess: a yandere whose unrequited love for the leading lady has festered into something deadly.

I'm looking for a 2D artist for 6 knee-up character portraits to use in the project: one for each party member and the villainess. Expressions are optional but very welcome if we have time. If you're interested, you can reply here or contact me on Discord. My handle is vithesixth.

Thanks for your time, and happy jamming!

Happy New Year!

We've reached the halfway mark, how is everyone doing?

New official content on the way, yay!

I stumbled upon this game jam by complete accident, but ended up being inspired like crazy. I'll gun for a small module with a little bit of everything, based on a recycled idea. I'm all nervous thinking about what everyone is gonna cook up.

Have a great jam everybody!

My test setup is a full 4-man party against a single boss enemy. The enemy has two "hurt" voice lines. No multitarget attacks involved. Even when I have only one voice line, there's a chance it will be played twice at the same time. It's not a consistent bug as far as I can tell, it's completely random.

Hello! I've started using your plugin on RMMV but noticed that when putting multiple "hurt" voice lines on the same enemy, there are times when two clips are playing together at once. Sometimes, the same clip is played twice which makes it twice as loud. Reading the documentation, I believe this isn't supposed to happen...

I'm only using Yanfly's Core Engine, Yanfly's Save Event Locations and Yanfly's Victory Aftermath aside from your plugin.

Is there something I can do to fix this?

Even if we knew we would only be able to submit a super short demo from the beginning, I'm glad I tried leading my first project. But Game Jams are hard. I don't know how people find just the right scale, just the right idea, just the right everything to pitch a doable game in such a short period of time. Perhaps it's not something I can do.

But I'll come back again. Somewhere in the credits of a game.

Before I can make anything of this idea, it needs a rewrite...

Just one word: clean. The title screen, the character art, the UI, the music choice. You had me rooting for Cypress by the time this little demo ended!

I can see it become a full short game. You got some solid basis.

We have the beginning done as demo that's like a kinetic novel of sorts. But it was the objective we set ourselves. Can't wait to see what everyone did!

I followed a tutorial from a French channel called Game Dev Alliance that covers the basics of making inventory items and a minimap with imagebuttons and imagemaps. But when it comes to actually make use of the items in an interactive way, we have a long way to go.

First time leading a game jam project here. The code and simple point and click mechanics are ready, music is done and art is on its way. But writing, proofreading and implementing the story is taking too long and I'm too slow.

I went in expecting we'd only manage to implement a demo/MVP. But I don't think that's a bad thing. A year ago I couldn't have imagined being in my position. It's a learning experience.

An amazing little game right there! Aside from a recurring bug where the run restarts directly after a Game Over (without going through the intro sequence), it's really good. More challenging than it looks!

After an entire hour of dying, screaming, DOOM ost and more dying, I beat it. I finally beat the game after it took pity on me by bugging and making me invincible during boss battles.

I want more.

A very nice game! Sadly it crashed during the cutscene following the first boss.

Also, this game reminded me the meaning of the word "hopeless".

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We have our winner.