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(2 edits) (+1)

This feeling comes with nearly every game jam (or deadline outside of jams as well) so I think it's quite a natural occurrence. If your project has something "extra" that isn't vital to the main gameplay, like extra characters, levels or weaponry/tools, you can drop it off for now and save it for later when you have excess time for such things. This way you can still deliver the main experience in time.