ah, good to know, good to know. I hope your game continues to grow, its really cool having a (from what's here so far ) mash-up between Star Dew Valley and Animal crossing. it really fits!
Also, if you need someone to test out a private demo (whether its a private itch game or download only) I'd be happy to help game test and report bugs, typos, ect.
Also, one more question; I see there are different rarity stars (two things, actually..), and I was wondering if you were going to add a symbol or letter to indicate rarity; I.E for a white star, there'd be a C in or next to the star, the green one would be UC for uncommon, purple would be R for rare, so on...
Going along with that, I was wondering if there are any legendary items, whether its just planned to be implimented or already is, 'cause I love to kinda- for lack of a better word- hoard. I try to get one of eeevery item in most games, especially in games like Star dew, Horizon, God Of War, ect ect.
Anyway, I know you are a very very busy man, and I'll try to only reply if i find a bug or reeeealy need another hint on something.
I haven't given a ton of thought to the rarities, but that's a good idea because the stars are kind of unintuitive.
I'll definitely be adding a feature to keep track of which items you've collected, with an appropriate reward for completing the collection.
The next update should be the last one for free demos, I'm probably going to switch over to Steam early access in January, but I'll be sure to pass a key your way when that happens.
I'm also going to take some time to add a save exporter in this month's update. I can't replicate that crafting bug you're seeing, so hopefully that will help me grab different people's games and sort things out. It would also let people transfer their games from the web version to the desktop version.
maybe, I've got no clue. It may also be me, as i'm (at this moment) using a chromebook to play. I have a pretty good PC at home with steam, though. I would also like to add another rarity reccomendation; Mythical.
Myhical would be for items that take alot of effort to firstly find, and then to get it would also be a chore itself.
anyway, the export save is a good idea, but what about, say, something like an account? the only purpose bing for the data, unless you add multiplayer into it, in which case, it'd also be used for the username and ranks/tags.
I'd also like to add, your an amazing dev, the most interactive that I've met, like, ever.
trying to harvest the red flower things and they don't get picked up. it just gives me null, then when harvesting the % stays on screen (frozen) along with rescource assets. You are un able to leave, and if you try it wont let you move and the inventory just has the darkened back ground and nothing else.
Have I mentioned accidentally breaking games is my specialty?
I appreciate the kind words!
I changed the name of those potatoes, but never updated the actual object, so unfortunately another game breaking bug that will be fixed in the next update. If you've saved your game, it may be broken until I can push a fix for it, so you'll be stuck until then. If not, you can just leave them be and they'll rot next season.
I have it saved, yeah. I can always jsut ignore them, though. Or i could start over now that I know what the heck i'm doing, sorta.
Also, I have (yet another annoying) reccomendation for crops and a couple of objects or interactables.
Crops: You could add a rare chance for a crop seed to drop from plants (like the rubber sprouts and spiky bushes) that would be super super hard or extremely rare, as well as adding flower seeds (and color variants of the same flowers would be cool!). I feel like flowers and (growable) plants are a bit baren.
objects and interactables: On the southern side of the map I feel like there should be another area, below the ruins and to the left. In this area there would be a couple of caves that have riddles or require items to unlock, where it would have ores and gems. For objects, I feel like having like some kind of totem (besides the cat-totem) that you could upgrade for one attribute to be higher (say, fighing luck, rescource luck, gifting luck [like, it increases the chance to get an item from them for example], ect.). It would cost ~150 wood (with two slots for crafting), ~200 stone, and 100 seeds (two slots). for each upgrade (you chose one of 4) it would increase by alot; I.e lvl 1 50 plants, lvl 2 150 plants, lvl3 300 plants, lvl 4 500 plants, lvl 5, 800 plants.
it would also have a similar funtion to research, where you 'sacrifice' items to it so your not storing thousands of leaves in a wood crate..
sorry, I love spitting ideas at devs just so they don't have to wonder on what to add.
Ha it's no problem at all, I'm just glad to see you're enjoying it. I have some similar plans to your totem idea with the blacksmith shop next to the cave, but no planned date for it. The area around the ruins are definitely going to get some love, not in the form of puzzles, but it should be very fun for people.
Crops are also going to get a huge overhaul. I'd like to redo them in this update, but if I don't have time it will definitely make it into the early access release.
Yes! I was wondering what the water mill- well, blacksmill now I guess- was about, cause it seemed like i had to do a riddle to unlock it or something. Sounds good though, cause mods+proper tool upgrades=game breaker's/bug finder's dream.
You seem to have planned for everything, though cause I'm outta ideas (for now... for now), so... back to aimlessly wandering around wondering how to do the grave puzzle (I still haven't done a sigle one, it's sad).
reealy quickly, do you have any reccomendations for the walk-thru for that cave puzzle? I cant seem to find good videos, as in I'll get the sphinx, or I'll get the song but not any sort of...riddle.