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A couple small quality of life changes I'd suggest here would be to have the tank be semi-transparent when the player is aiming in a direction where the tank itself blocks he view.  The other option being to design the levels in a way to minimize the need to aim low. I had a hard time killing enemy tanks as my tank body blocked a lot of the view, especially the second half of the first level.

Overall, a decent base set of mechanics that could be easily updated to give some really juicy tank combat.

Thank you for the feedback! I thought about doing an over the shoulder camera view like in Uncharted's combat aiming mechanic to keep the tank body out of aiming viewpoints. Super easy fix to make and make the game a ton better, thank you so much!