Hey Becky Im super happy that you like the explosions in the game! Thats one of my favorite parts too! Our team has an updated version of the game where all the tanks explode regardless of type and we have installed some more bug fixes in our new version that has yet to be uploaded. Thank you again for playing our game!
Conner Allen: Game Designer
Creator of
Recent community posts
Im glad you enjoyed the game! We definitely want to implement a feedback system for taking damage in future updates. We had a health bar system in the top left for the player but it experienced a bug before release. We though about putting in a red hit screen or creating a louder more distinct sound effect when the player is hit.
Great game, I loved the feel of the levels and puzzle solving as I went through the game. Great job on setting the atmosphere for the game too, very well done on that. My only suggestions would be sprucing up the dialogue on the players, it felt a little robotic and the flow grammar could have been better. I also had trouble with picking up and dropping the tiny crates. Overall though amazing job and well done!
Very great game concept, I loved your drift system. Took a few playthroughs to get but once you nail it then its just timing your drift spacebar shift right. With that said giving a little leeway on the first and second level might be nice for the players by either giving more health, an easier track, or invincibility so that they can adjust to the controls. Nice job though!
Loved your game, fantastic mechanics with the asteroid loved the catch and throw concept. The game really made me think where I would want to throw the rock without it being destroyed and being able to hit the target ships. My only advice might be to spruce up the look of your ships and audio design but that's pretty minor in comparison to a really fun game. Nice job !
Loved your game, fantastic mechanics with the asteroid loved the catch and throw concept. The game really made me think where I would want to throw the rock without it being destroyed and being able to hit the target ships. My only advice might be to spruce up the look of your ships and audio design but that's pretty minor in comparison to a really fun game. Nice job !
We’re glad you liked it! We wanted each of our enemy tanks to have a gravity defying feature, hence the zero gravity on the green tanks. Thank you for the feedback, it is tough to avoid enemy fire on lvl one, the zero gravity tanks work much better on lvl two I think. Share with your friends and family and we would love to add more polish to the game with the feedback you give us!
https://connerallen.itch.io/gravity-tanks
Hey everybody! Just finished the first playable version of "Gravity Tanks"! I hope you enjoy and comment!
Play as Big Blue in his journey to rescue the princess from the "Gravity Tanks". These tanks take on different properties of gravity defying as you attempt to rescue the princess.
Created by Endo Games
Conner Allen: Lead Game Designer
Taelor McBride: Project Manager
Josh Ellis: Game Designer
Brannick Ewing: Voice Over/Programmer
Special thanks to MSU for scripts and other prefabs, Nobiax/Yughues for wood materials, Comeback for tank model assets, and Aural Space for music.
Newly published 2D shooter similar to Galaga but with a free roam feel. I hope you enjoy! https://llexan00.itch.io/space-man-2d-shooter