Fun idea to manipulate random outcomes like this, but a little too much counting for me. It also took me a long time to understand I could move down to find the switches below. I understood there should be stop switches from the manual, but couldn't find them and gave up first time I tried the game. Maybe because it feels like a single screen game, so I didn't understand I should also be looking elsewhere?
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Gotcha, there is definitely a lot of counting. And that’s good to know about moving up and down. I figured being able to see the bottom section a little would encourage players to try to figure out how to look at it more directly and then they’d find the arrow, but there probably should be something drawing you to that more, especially since I was going for a point-and-click kind of vibe. Maybe it would have made sense to detect clicks in the bottom area and flash the down arrow or something. Regardless, thanks for the feedback, that’s good to know!