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Interesting to read the impact of the playtest on the phrasing of the pious/profane move, and the relative simplification of the description that followed that.

My experience of the Brindlewood style games is that GMing uses quite a different set of mental muscles from more traditional games, especially with framing. I’m not surprised that tiredness was a bit of a problem there!

I like the idea of ‘mad lib’ Rumour Mills, in that it presumably allows the group to give a distinct direction to their version of the game

Thanks for your interest. 

The second playtest triggered the Rumor Mill several times with very interesting results. 

I can't wait to write more about it as part of the report about the second playtest. 

I'll post it once LaPelle Crew has the video of the session on their YouTube channel (it's in French though).