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What I liked

  • I really liked that you were able to take multiple external assets and make them work together. I always have a consistency issue myself, but you made it look and sound very cohesive. So congratulations there.
  • I'm always a fan of gamepad support (Godot makes this so easy for us <3)
  • Your game page mentions that this is your first metroidvania, so big congrats. It's a great feeling accomplishing that and I would love to see you enter in this jam again.
  • I'm a big fan of health bars for the player. I prefer this over the rage inducing "1 or 2 hit" deaths.

Feedback/Suggestions/Questions

  • The item that sticks out the most to me is player movement, which is very important, and takes some practice to refine. In this case, the gravity is really high which lead to really hard jumps that looked simple. I had a lot of trouble just with the starting part. So in the future, I would look into refining movement.
  • The invulnerable period probably would feel better if it was longer.
  • Player knockback felt off, but that's probably due to the high gravity.
  • I received some advice in my first MVM that really helped me. Think about the player experience as a whole and the feedback you give the player when they accomplish something. In this area, I felt there wasn't enough feedback when successfully hitting an enemy. I could mostly tell when I was hitting something, but it wasn't completely clear. This could easily be fixed by a damage "flash", knockback, or probably in this games case: damage numbers. I think an enemy health bar would be a little cluttering for this game specifically.
  • During this game jam, what were the harder parts of making this game? I'm always interested in what setbacks or issues games had during development, especially fellow Godot users.


Overall, the game looks great and I think if you choose to work on this post-jam, you could really polish this up. I look forward to future entries from you and congratulations on making your first metroidvania!

Thanks for the feedback. I definitely have a lot stuff to improve in the game but didn't have enough time. I think I'll release some updates considering your suggestions. I like you are a Godot fan as well :)