What I liked
- I'm a big fan of the art. I'm a terrible artist, so I really have a fondness for people who can make "non-traditional" art that simply looks fun.
- Huge congrats on this being made in your own custom engine. I could not do that haha.
- I love that you included boss fights. I still find those hard to make. Most of the time, they're just super version of previous enemies.
- I love that you have a way to increase player's max health.
- I could genuinely tell that you had a pretty good idea of designing your world's map to encourage the exploration and backtracking of a metroidvania
Feedback/Suggestions/Questions
- I feel like there were a few times where there were enemies that were simply placed just to be difficult. I think the first one is the room before the first boss. There's two enemies, a fast one and a slow one. The slower one had more area to patrol, but the fast one had such a small amount to patrol. I think switching those would be a good idea to change if you continue working on this game post-jam.
- Personally, I felt like the run speed and jumping/gravity didn't mesh well. Movement was fast, which isn't an inherent problem, but I expected the jumps to last longer and/or cover more distance in relation to the player's movement speed.
- What would you say were the hardest or more complicated parts of making your game?
Overall, I liked the game and the fact that you used your own custom engine to make it is really awesome. I definitely could not do that. Congratulations on your submission!