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(+1)

I got stuck in a place with a "low exit" sign... but that's probably just me.

Other than that, nice crisp pixel art and a quite elaborate level design. I enjoyed playing this one!

So, I’ve pushed an update to hopefully make it easier to figure out how to get out of the place next to the Low Exit sign (though, with save points being where they are, you’ll probably need to redo the boss. It has been made a little easier to finish things)

Also, if you are softlocked after the roller fight, I’ve got a workaround in the game’s description.

In the next day or two, I plan on building some tools to un-softlock the save for folks, since I can’t fix the bug itself.

Actually -funny story- we both died simultaneously, and when I respawned the door was open, so I never experienced that softlock...

But thanks. And _respect_ for trying to improve your game. I wish I had the time to do the same for mine... :/