Yeah, the player controls seem to be the game's most distinguished drawback... Feel free to check back after the rating period, when I can upload the fixed version.
Thank you for playing!
Yeah, I was experimenting with different air acceleration/friction, compared with their ground counterparts. Also, I thought jumping with momentum (ie when you run and jump) should make a difference from jumping from idle (if you jump while running, you do jump forward).
Lastly, I wanted Josh's jumping to have a significant difference from his cat form.
Turns out, a jam is not the right timing for experiments... Or, is it?
Anyway, thanks a lot for playing. I appreciate your feedback! :)
Just to clarify, by "respawn" I meant going back to the last _save_ point.
So the lantern falls into the "collected item" category rather than the "upgrade" one (like for example the claws)?
Finally... ...um... what do the balls of yarn do?!? I'm dying to know! Unless it's part of the plot, in which case, don't tell me.
OMG I really lost track of time playing this one! Atmospheric graphics and music, creative lighting, smooth animations and a really elaborate level design.
Some notes though:
- What does the ball of yarn do? I found a couple of them, but nothing happened...
- I'd personally like an on-screen indicator of how many cats I've saved so far, as well as a map feature (your world is quite large, which I loved!)
- "Press [SPACE] to unlock gate" means you can do it right now. It wasn't until I found my first key that I realized my spacebar was not actually broken... XD
- Some upgrades/findings you keep when you respawn (ie claws, dash) and some you loose (lantern, keys, idk about yarn, see above). I guess that was intentional, but sometimes it gets frustrating. The very reason I gave up was having to find the lantern again and again, every time I died in the dark cave... which btw is no walk in the park!
All and all, very, VERY good job guys. I only managed to save two cats, but rest assured, I AM coming back for the rest! ;)
Very good level design and smooth character controls. I also loved the zoom in/out mechanic.
On the downside, apart from the camera issues, the character sometimes stays offscreen for a substantial amount of time. Also I sometimes got hurt just by touching a wall or something...
Finally, I think the game needs more metroidvania features. It felt a bit linear to me.
Other than that, very good work!
Well, the external assets are mainly by only two different creators, which I guess helped cohesiveness...
As for the feedback, the original plan was to include knockbacks for the player as well as the enemies. However, I gave up on that (and several other features) when I started to run out of time.
I agree, the jumping delay is probably the biggest drawback of the gameplay.
Thanks for your feedback. I appreciate it!
I got the following on the HTML version:
"Unable to parse Build/Inky b0.3 web.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug."
Btw, please designate the operating system compatibility of your executable. I had to download it to figure it out.