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(+2)

What I liked

  • I'm a big fan of the black and white only color scheme. This also helps make things look consistent.
  • I love the wall jumping. However, I do have one issue, but I'll address that in a moment.
  • Initially I wasn't a fan of the fast movement, but it grew on me fast and felt more like a clear design decision rather than an "oopsie daisy."

Feedback/Suggestions/Questions

  • While I love the wall jumping, wherever there was a wall-jump column leading into another screen, it took a while to figure out which direction i needed to jump because if I missed it, I didn't have enough time to take the screen layout in for my next attempt. My initial thoughts are to either completely avoid wall jump columns leading into other screens, or providing more time for the player to get an idea of what the layout is.
  • You don't know how excited I was when I pulled up the map in the first screen and noticed it was upating in real-time. Unfortunately, that was the only screen on the map that I saw as I moved room to room. That was kind of a let down. So in the future, fixing this would be a huge improvement.
  • I don't know if this was a design choice or not, but respawning didn't refill my health completely like I thought it would. Getting HP increase would refill them, but not respawning.
  • When you reach a save point, it feel likes the game is locked because leaving that menu isn't intuitive. I assumed Escape or the Map button be what closes it. I was about to give up, until I decided to click the red area on the map. So in the future, I would think about addressing it.


Overall, I liked the game. In general, fast movement never feels quite right to me in metroidvanias, but this was definitely not the case. I think it really works, it just needs a little tweaking to really make it feel really great. Congrats!

Wow, thank you so much for describing everything in such detail! I will definitely take it all into consideration

No problem! I've really benefited from detailed feedback and constructive criticism from different jams and I think its important to pay that forward.