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I noticed that too.  I'm wondering if it came down to exact calculation in a physics step or something to determine how ma y pieces or was actually touching.  

Or maybe it was the nature of box colliders vs  circle colliders? 


I thought about changing it, but then decided to keep the nice randomized destruction. Help keep the player on their toes.  Destroying 1 block at a time would take forever, but having random huge chunks felt like a nice bonus when it boosts the time bar. :)