Really clever interpretation of the theme; I love how thieving hamsters makes total sense given the mechanics. The house being the same between missions was good as it gave you an incentive to learn and map where things were to get your time down. I expected there to be a puzzle where I would have to eat something I wasn't "supposed" to steal in order to get to an item, although it would have required some clever level design to show you that that was the answer. I found the stealth mechanic a little frustrating at times with the crows suddenly turning around, but something which could be easily fixed. The graphics were amazing, really great entry!
Viewing post in Thick as Thieves: Hide-and-Cheek jam comments
Thanks for the lovely comment and great feedback! We were thinking about some items being only accessible while being THICK with the wrong item, but decided to make it negative and lose time - will have an extra think on that :) And with the crows, we should have done what we did with the CCTV and pause before they turn round with an animation - so good shout on the feedback!
Thanks for playing :)