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when I tried alice's game the duration seemed ok to me, neither too long nor too short, but yes what you say about the price/duration ratio is true... regarding the alpha testers steam also has a function for that, but I didn't elaborate on how it works..

(I didn't even talk about steam curators actually: you can submit your game to the curators, they are normal players who have built the community around something, so if they recommend a game all their subscribers will see it, but most of them just want the game for free, they don't have a real interest in the game and their reviews mean nothing, I would simply recommend not even considering them curators.. that's why maybe I haven't mentioned them,)

yes I've now looked at the stats and actually about half of those who bought it haven't even run it yet, maybe they just got it because it was cheap so they'll try it one day..

for the demo instead I'm already thinking that it doesn't mean anything, for the sales or visibility of the whole game nothing has changed compared to before, however out of 1900 downloads only 18 have started it for the moment, this makes me think that it's bot or that for many people it's just automatic to download any new demo.. but I'll wait a little longer before deciding if it makes any difference or not.

yes 10 minutes of gameplay can be a lot of work, today it took me 4 hours to do something that maybe 5 minutes were enough if I was already capable of doing it..

I don't know, at the moment a lot of things don't make sense to me... I still have to understand a lot of things  :)

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Hi Richard sorry for some reason I missed the notification when you replied.. generally the winter season is the best season in terms of sales, it's cold outside and people play more, but usually it's a matter of marketing, if people don't know about your game, they won't play it anyway :)