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the final boss thing wasnt by design, thats really weird, ill check that out but im not gonna do anything more with the controls, its too much to fix for a jam entry

also for the cyan basin you need an item hidden in the attic. the oracle also tells you your completion rate

The only thing I can think about it, do you have death state occurring when HP equals zero, instead of less than or equal? Ah well, that's  a minor issue and I had fun playing it, I might even revisit it to find more optional stuff, so good job :)

i fixed it earlier and put out fixed builds. the issue was that the preceding boss subscribed to the players defeat event, so when that preceding boss was destroyed the event invocation caused a nullreference exception and that caused the defeat method of the player to fall apart