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Did a better job building up suspense than most games I played, and I always love a horror game that doesn't just blast the loudest audio you've ever heard into your ears and instead focuses on a buildup of dark atmosphere, then throwing loud sounds at you lol. I've played Goldeneye a lot as well, and I think a prior experience like that can influence how effective this is.

Thank you! I think that a little sound design can do a lot to horror, for example the sudden lack of music.