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What I liked

  • I think the bug concept is really neat.
  • The art is cohesive and looks cool.
  • Exploding ants with acid capsules

Feedback/Suggestions

  • I think the caterpillar should move slightly faster due to the map size.
  • I feel like you should include some kind of warning that the little capsule things do damage when they explode. I initially thought they were food containers and died twice before I realized they were damaging. Its a cool for killing the giant ant, but it would help to know that they're dangerous before having to die a couple times.
  • On the subject of dying, your game would definitely benefit from either checkpoints or you still start at the beginning, but you keep the food you've gained. I was roughly 20 food away from 200 and then died. No progress was saved and that ultimately led to me stop playing.
  • Due to the environment being an ant hill with lots of twists and turns, I think youre game could really benefit from a map.

Overall, it was a cool concept and if you work on it after the jam, you could make it even cooler. Congrats!

Thanks for such a detailed and valuable response, I really appreciate it!

Moving speed - yes, I noticed it too late that either I should make the level more condensed with shorter corridors or increase the character speed.

The apples are the checkpoints, definitely I should've place them better and make them more obvious. Loosing so much food is frustrating, you're right, I didn't think about that from that persperctive. Checkpoint logic should be revised.

Anyway, you're strong and if you say about 200 then you found the game final goal, congrats! And thanks for playing!

No problem! And I'm glad I was able to play the majority of it. And yeah, regarding movement speed, I too made my character a little too slow. Sometimes you miss those little things haha