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Updates are awesome as always!

I recently found out about a tech which uses only the R and G channels of a normal map so that stuff like smoothness can be saved in the other channels. I was wondering if you'd consider adding split channels for Normals? Right now normals can only be selected from the RGB mode, but R+G+B/+A modes could have normal map channel options like "Normal DirectX R", etc.

(+1)

Thank you.
Mhh this function is rarely needed, but if I have to work on the export stuff at some point and I have time I will try to add it.