Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

> Exo Double Jump: Very precise and controllable double jump Works off of an "air" meter the exo suit runs off of rather than air actions. This meter recharges slowly when you are on the ground. I'm half tempted to come up with some sort of way to refuel mid air for an air action and meter, but I think using a resource that's more limited than air actions is a notable weakness I feel this warrants having. You use slightly more air the higher and/or further you jump.

> Exo Air Boost: Uses a fair bit of air, but launches Soldier in a manner similar to Ninja's momentum release. Except you can actually control the direction and speed directly. In the same way you'd control teleport or a double jump. Meaning it’s basically an air dash you can react out of very quickly. Very strong, probably in every situation. This is designed to be his most versatile movement tool. But you’d need to be in the air to use it, so it requires some planning and setup. You shouldn’t be able to use this as a reaction to something if you aren’t in the air. If it turns out to be too powerful in this way, lock the fast recovery around initiative and while doing a combo. It should use a not irrelevant amount of air in return for its immense usefulness. Note that you cannot use this on the ground, that and the air meter are the balancing factor here.