Heyo, this is my modded character concept called the "Operator". I've worked on it for about 26 days. But it's finally done to an extent I am satisfied with. If you don't wanna read a bunch of unnecessary walls of text. Simply scroll down until you find the link to the character's design doc. It's the second google doc link you'll see when you scroll down. Have fun reading!
Original Post:
Hello! I consider myself an aspiring but competent game designer. I have an idea for a potential character, but I'm busy with school stuff and I'm gonna need to really think it out. This game is pretty unconventional and so cannot be balanced like a traditional fighting game. I'm going to be making a soldier themed character, which will be a mix of the "arsenal" character archetype, in the form factor of a more movement/position oriented character. Basically, he's gonna have movement shenanigans. Also probably a setup tool or so.
One of the key mechanics I have in mind is a "ducking" mechanic that works like the other movement options. Except, well, it's ducking. It'll basically act as a stance, prolly 5 frames between the start and when you can act again when he's fully ducked. At which point you'll be able to access about half of his standing moveset. 10 frames after that though if you are still ducking and haven't been hit into the air or forced into stand or grabbed or whatever, you gain access to a flash kick esque move, and the soldier will shoulder his rifle, which he can fire a burst of bullets from. But to do it again he needs to leave the duck to do a lengthy reload animation (maybe his taunt turns into the reload after he fires?) and then charge up the duck again. Obviously mimicking charge moves. The rifle would need to be aimed like ninja's quick slash, and would do lots of knockback. You'd be able to aim each individual shot from the 3 round burst, so you could use it to shoot projectiles out of the air. But this also means you'll have to aim every shot.
He'll probably draw a handgun or some sort of laser pistol when he's standing which would be what he melees with. It'd function like cowboy's handgun, but it'd do much less damage, much less knockback, and prolly a fair bit less hitstun. It'd also have a much slower projectile speed due to obviously handgun calibers having less velocity. But he'd be able to fire it whenever instead of entering a separate stance. Might be fun if that was his main tool for stitching otherwise slow moves together and whatnot.
Those are just the ideas I have, but I think I'll make the whole character sometime soon. But I want your thoughts and feedback on the concept. It's just a concept, I'm not gonna demand it be added, I'm just doing this for fun. Because well, making up game concepts is something I do for fun.
Of course as in character for me it's going to be a rather long post for sure. With lots of thoughts and details. It'll be good fun!