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> That's it movement wise. Obviously backwards movement should have the penalties like everyone else has. This is supposed to be a rushdown character after all. Maybe even make his backwards movement cost air lol. In general I'm trying to make sure that running away and doing shenanigans with his longer ranged attacks isn't valid as a response to the neutral. It should really only be an option when Wizard and Ninja start spamming their projectiles, or they start running away. As this character specializes in anti projectile shenanigans. As well as the type of character that sort of demands the opponent interact with them in the neutral. If you leave the soldier to his own devices, you’ll find that he’ll use certain tools that’d otherwise not be safe to use at a closer range to give you lots of trouble. Both players are looking to apply pressure to scare the other off from doing chicanery.

I'll be taking a break now, I got games to play lol.