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(1 edit)

I just didn't find myself needing the robots, but I'm sure they're fun. They might need to be a more vital part of the gameplay.
I didn't see the screenshots when I started playing the game so I didn't realize I'm playing a loophole until after that. Sorry :(
What I did is basically discover all ideas, mechanics and genres first which gives me a lot of money. Then I set up a single factory and just kept changing the paths to discover stuff since I can delete infinitely. There might need to be some penalty for deleting constantly, or some kind of maintenance fee but I do realize this is a 10 day jam and it's hard to balance these things perfectly.
It's still an amazing entry and deserved win because the narrative, atmosphere and discovery element were all really fun.
I recreated it now to show you how it looks. It might help to mention that I haven't played any factory games before so I probably didn't have a preconceived bias as to how it should look. It was more about the discovery for me than the automation.


(+1)

There's no wrong way to play a sandbox. The robots aren't necessary, it's more about the player-driven desire to have enough money as to not be bottlenecked in expanding their factory. Glad you enjoyed the discovery 😄