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FlyingMobula
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Wow, this is really artistic! I love this little game! Only critique I have are the controls. The I, C, O controls, while a clever reference, were very uncomfortable, especially the C. It would've been better to use the 321 on the num pad for example or switch player movement to the directional keys + 321 on the keyboard. The broom was cute but it was also very different since it uses the mouse, it might've been better to set it up on the keyboard somehow. Great little game nevertheless!
Pretty awesome little game! It can be improved with very simple tweaks and I hope you update it.
Mostly you might need to work on the visual hierarchy - make the most important things for the player bigger and easily visible.
I think the loud music and the transparent timer in the middle were very distracting. The border could also be smaller since it's not a part of the gameplay. The enemies and projectiles are a very similar color to the background elements. Either remove the background or make them more easily recognizable. I know you're going for the 1 bit aesthetic but it would be cool if the enemies, or enemy projectiles are in color, for example.
Overall - very fun and with lots of potential! Good job!
I think utilizing the theme to its fullest is more about making the core game loop around it instead of referencing it. But that's more of a game design exercise and quite hard.
It's all just for fun so what's important is that you made a working game in 72 hours.
It turned out great so your team should be proud.
The art and music create a beautiful atmosphere! The gameplay is also fun even though it doesn't fit the theme of the jam much. It takes a while to figure out what you need to do but once you do it's quite fun. It has some bugs one of which was pretty annoying - I couldn't select some of the floating ice blocks and they just passed me by. Overall great entry!
Cool idea and the graphics are nice! The theme was implemented well.
It seems like the character doesn't really move in the actual 4 directions but rather in the 4 directions of the field (which is rotated)? This makes navigation a bit frustrating. The friendly fire is troublesome and it's unclear where you're placing the turrets. In general the game is very hard due to issues like these.
I noticed you've mentioned the missing music - that would've been easy if you had a teammate. I would recommend you work in a team next time - it's a really good exercise in teamwork and you'll notice you can get a lot more done together.
You did a lot for such a short jam, so good job! This could definitely be a very fun game with some updates.
Great tutorial! I love that you immediately forced the player to repeatedly use the abilities in order to learn them. The only critique on my side would be that the theme you came up with is more in the lines of 1 2 3, instead of 3 2 1 and the key mappings shown on the UI are a bit counter-intuitive due to their reversed order. It works fine when you get used to it but yeah.
Overall cool idea, the game is very functional and the levels are clever! Good job!
Cute lil game! I like that it gets naturally harder because the chickens are less and less, and harder to catch. You could increase the player movement as others have suggested, or maybe the chickens that the player can carry to 10. It's a bit annoying to return for every 5 chickens and the fox doesn't have to return to the coop at all so it's hard to beat it. You might need to explain better that you can carry only a certain number of chickens and you have to return them to the coop before you can gather more. Great game overall!
Good effort! Unfortunately it has a lot of bugs. Most obstacles around the batteries can be clipped through and I can't go to the crystal when I uncover it so I can't progress to the next level unless I refresh the page and select it. Another thing is that the player movement is very sluggish and unresponsive. I see you developed this by yourself so you still did a good job for such a short jam! Maybe try joining a team for your next one, it's a lot of fun working in a team and it might allow you to focus on working on just one or two features but you can develop them better.
Great entry! Love the use of the theme and the visual aesthetic. The only critique I would have is that when the enemies are grayed out the first impression the player gets is that they can't be interacted with. When in fact they can still interact with the player and hurt him. There's also not a good indication when the player is receiving damage so it makes it even more confusing. I died on the first try because I thought they can't touch me because they're grayed out.
How about changing their appearance when they're vulnerable instead?