thats the diffrence of fnaf and this in fnaf the lights are off but in this its on maybe the lights could be not linked to the power we need to survive cause i keep losing on night 6 due to power and if all the lights are on how come we need to turn on the hall lights to see them?
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well it’s not actually supposed to make sense. For instance, why would ambient power usage increase throughout the week? In lore, nothing changes day to day, but in gameplay the power consumption keeps increasing.
The actual purpose is to make the game harder. I mean, it doesn’t make much sense for your resources to be plentiful in a resource management game, especially in a survival horror resource management game (this behavior comes directly from FNAF).
for night 6, here are some tips:
Keep your camera on Foxy for the most part. She is very unpredictable (much more than in the original FNAF). Every 15 seconds she attempts to move, but after certain events she will take 25-43 seconds instead. Those events are: when she would’ve moved but you had your camera up (60% chance) or when she reaches your door (100% chance).
In general, you want to wildly flip your camera up and down, but there are times when you can keep your camera down.
After Foxy moves, there’s a 15 second window where she can’t move again. You don’t need to use the camera during this time. You do have have to have the camera up at the end of the window, though, as she will attempt to move. After this, you will have another 15 second window where she can’t move. After this, there is ANOTHER 10 second window where she can’t move. After that, it becomes completely random when she’ll decide to move.
This presents you with an easy strategy (just wait about 10 seconds after she moves to flip wildly) and a hard strategy (time each second with a metronome and don’t pull up the camera unless you have to, then flip wildly). Also, you don’t need to check on her when she’s about to hit your door. This gives you 15 seconds of free time (but still camp the left door to shut it when you hear her). After she knocks, you have 25 seconds where you don’t have to check the cameras.
When an animatronic is at your door, use the camera on the main dining room to tell when they move. This will still stop Foxy from moving.
When Fuzzboob makes it to the cam next to your door, then you have to get weird with your strategy, but you can figure that out.