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I LOVE the main romance story, the characters are precious, the art is beautiful, and the bottom/top option is seriously great. I also love the fact that Paul gains affection points based on how and where and with who he chooses to spend his time every day. I love all of your VNs so much 😭 

But I'm struggling with the art stat system on this one. Even following the guide perfectly for each day and week (thank you for kindly providing that) and even when my stats match what the guide recommends for certain encounters, the art dealer continues to reject Paul in my three play throughs of Emile's route.

I am playing the newest version in the itch app with no previous version save files.

Honestly, wether it's a glitch or operator error....the system itself is my negative feedback. Yes I see the art stats are stated as optional but it feels deeply frustrating to fail and watch Paul get rejected. It is also extremely distracting and takes away from story immersion to repeatedly have to check the date and count the little stats boxes to try and plan ahead for which subject to learn. It would be so nice to just choose casually for fun, and watch Paul win like protagonists are supposed to.

I'm sorry for complaining, but I wanted to give my feedback for future releases. If everyone else thinks the stats system is fun then you have to go with what will make the most people happy. But my request is that if future releases have similar systems, would it be possible to have an easy mode where you can still get the best ending simply through affection points? (I wish there could be an "easy mode" without the art stats system released as an update to this one but I understand if that's not possible.)

I want to stress again that I absolutely love the stories you create and I hope you will release many more. 💜

(+1)

Thank you for your feedback! It's so weird that you're not passing the art dealer scene... That part has been thoroughly tested and I never found a problem with it!

Anyway, and although I do love stat-raising games (Long Live the Queen is one of my favourite VNs, and you must definitely play it with the guide open on a different tab if you want to reach most of the endings), it's obvious by now that most VN players dislike them. To be honest, Night and Day has been hellish to code, and it's the part that delayed the release for a whole year. On top of that, even with lots of playtesting, bugs are still happening, which is as infuriating for me as a dev as for you as a player :/  So I can assure you my next games won't have any kind of stat-raising system, and will focus only on the story, and choosing different options for the characters.

The only thing I can do by now is lowering the stats requirement for the art dealer in the next update. I hope that will help with the game's enjoyment, even if it's a little bit.

I will wait and try playing again after the update. 💜🙏 Thank you for that kindness. (⁠╥⁠﹏⁠╥⁠)

I love stat raising VNs. That was one of the main appeals of Night & Day for me. I think you did great with this first attempt.🥲