I've been rather busy these past couple days, and I predict I'll be pretty busy in the coming days. But I'm getting work done on and off. It's also come to my attention that there is a modded "Soldier" character. I'm gonna change the name. Either to "Veteran" or "Operator". The former is cool, and I have a lot of respect for IRL veterans. But I think the latter is even cooler and even more referential to the source material this character is based off of.
Anyhow, one of the bigger updates has been to a normal. It's come to my attention that Cowboy's normal bullet shooting move, is not a stupidly fast projectile, but instead basically a hitscan attack. If you know you know. I've changed the handgun's shooting attack to make more sense given that context:
> Shoot!:
"Today is Friday, in California." "Guh?" References aside relative to what you're used to this is a weird projectile. You cannot aim it, and it doesn't auto track onto enemies. It fires a single projectile bullet per use that flies at a speed slightly faster than a full speed shuriken. And fires at an angle determined by a cone of random spread facing forward from the character's chest. With each shot getting less and less accurate than the last if used repeatedly in a combo or in a row. Low damage, low base knockback. Prolly good at mid range, if only as a pestering tool. More likely to hit the ground or sky than your enemy if you use it foolishly though.
The Rifle's bullets will probably be just really fast projectiles. I think this makes them more balanced but also makes them more tricky to use as anti projectile as they are intended to also be used for. You might have to lead your shots to some extent sometimes. This also makes them less abusable in neutral in the event you can pull off a charge in neutral somehow. But of course at a close enough range the bullets will be so fast they will reach your target before they can react. But of course then you'll still have to aim it, and there's room for error there. Unlike cowboy.