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Firstly the movement is crunchy and responsive. and it only felt better with every upgrade.
However sometimes platforming would be required between rooms and the camera would only end up getting in the way there, since you'd hit the wall and the camera would then move abruptly throwing off your jump. I also felt like the camera was a little too close for the speed the character would move at. 
Awesome job, hope you continue with this one.

Thanks for telling me! I have already improved the camera and slowed down the player and will update the game after the jam. I will also work on rearranging the camera zones to make them less annoying. Thanks again.