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As marigold mentioned, the movement were a bit difficult, leading to some very punishing moments. Also, the level design could benefit from some landmarks or small distinctive objects on the floor or wall so that it helps you orient yourself.
Besides of that it's cool. I liked the artstyle a lot and the atmosphere is pretty good.
What does time and bones do?
My time was -204 and I had 46 bones.

Thanks for checking my game out! Time and bones don't do anything at the moment, but I'm planning to have timed levels and a shop, so I added them to the prototype to see how it felt.

Little environmental details and landmarks sound like a great addition. I'll add them to the next build of the game. I'm completely overhauling the movement system and other things, so it'll take a while. Thanks for your feedback!

Limited time sounds interesting. It is then rather a kind of speedrun game. And I guess the bones will be your currency then.
Very cool, I'm looking forward to it.