Nice job on the controls and on giving multiple options for climbing. I'd definitely play the full version!
Tomasque
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Great job all around! Art, music, and SFX are top-notch. I love the sword and shield abilities. The early tutorials were clear and straightforward. My only gripe is that the puzzles themselves didn't feel like they were building off of each other. I still had a lot of fun, though. Super impressive, especially for a game jam this short!
It's fun and easy to play - perfect jam game scope. I wish the boss used harder attacks as you brought his health down, to keep it challenging and fresh. I like that it takes a moment to aim - it makes the boss look intimidating, and I'm scared each time that he'll attack before I can finish shooting. I think if I had to aim at a specific point on the boss, it would make me feel even more tense.
I like the roguelike feel of it. Picking new items for each run kept things feeling fresh. My biggest gripe is that spikes were an instant kill. They ended my run suddenly and often killed me when my health bar was full, so enemies and other damage sources (and by extension, items that dealt with them) didn't feel very important.
Awesome concept! I love how you used the actual lighting system, so I could see the foxes cast shadows. It's a bit hard to place chickens, though, and they always seem to end up in a different spot than I wanted to put them. Still, I had a lot of fun with it.
You guys should make a web build, so more people can play the game. I think you could get more ratings that way.
The windmills use the wind to move buildings around! That's so cute :)
And welcome back Norrimo! It's nice to so you updating again.
I ended up stopping development on VIDEOSKULL because I just wasn't happy with making an FPS, but I'm working on something else now with a friend that I'll post in a month or so. So now I've got two things to look forward to :)
Thanks for checking my game out! Time and bones don't do anything at the moment, but I'm planning to have timed levels and a shop, so I added them to the prototype to see how it felt.
Little environmental details and landmarks sound like a great addition. I'll add them to the next build of the game. I'm completely overhauling the movement system and other things, so it'll take a while. Thanks for your feedback!
Okay, I think I got it. Option 3 doesn't give you any feedback if you input incorrectly. It waits for you to enter a correct input or exit with star.
Here's a list of the correct inputs that lead to new directories (but only one of them progresses the game).
If there's anything you'd like to tell me about Public Build 1, say it here!
You can provide any feedback you'd like. Here are a couple of things I'm wondering about in particular:
1. What do you enjoy about the game?
2. Are there any elements that run counter to what you enjoy about the game?
3. Are there any additions that would enhance what you enjoy about the game?
4. How do you feel about the size of the level?
5. How do you feel about the amount of time spent in rooms to the amount of time spent in corridors?
Whether you answer these questions or write something of your own, thank you! People like you are the reason I keep making games!