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(+4)

Very good game! Right off the bat, I loved how the game look and sounded, just the whole atmosphere, and the small little extra mile you went for the lore. I also really liked the idea with the shells being extra lives. My main strategy was to buy a ton of aoe's and then just run around and destroy the enemy spawners. Unfortunately, I do have some problems with the game:

  • Mainly, I had a very bad issue with lag. This is probably on my end, since I don't see anyone else encountering this problem, but this is the main thing that took away from the game for me, although I didn't lower any ratings for it, since it's not your fault
  • There was also this weird bug where I exited fullscreen with the escape button and then just couldn't go back into it, although that may have also been either on my end or on itch
  • The game is really chaotic, and often times it's really hard to tell what's going on. The darkness coupled with the enemies blending into the background made it hard to tell what's happening where. This was probably made a little worse because of the lag, but I think the point still stands.
  • The lack of a tutorial made it take a few minutes of playing to actually understand what was happening. A lot of times I would just be confused what was doing what,  or how I just took damage.
  • There was a lack of any stats on the enemies/towers. I would see a lot of -20 damage markers on the enemies, but not having any health on them made it hard to tell when they would die. The towers' also didn't tell me how much damage they did, so I couldn't really tell what was good and what was better.

Overall, while I had a few complaints, I actually really enjoyed the game and all the different ways you could play. The experimenting was very fun, and the parts I didn't like were either minor or on my end. Great job!

(1 edit)

Thanks so much for playing our game and also for the feedback! I'm so sorry you had issues with the lag. This was an issue that plagued development on and off in the final days of the jam. We implemented a creep limit, but it seems to not have fully fixed the problem D: 

Great feedback about stats on the towers! The damage numbers coming in were a late add, and allowed us to catch some things like towers not doing any damage (whoops!). Would have been a fantastic addition to add more details on the tower screen about how they function, in addition to the damage numbers.

Thanks again for playing and your review!