Hey, its been a while since last post. Unfortunately work has been making my sleep schedule shift a lot. BUT, I do have some new stuffs for today.
Here is what the Chaos Labyrinth area looks like as of now, I plan on adding some more effects and stuff later. The particles you see are the encounter zone, where it will start a fight with a randomly chosen enemy group, after which you'll return here and continue on to the next floor.
I also have the new shop menu nearly ready, I just need to make an NPC to open the menu when you interact with them.
The buy and sell menus are pretty much both the same thing (visually).
The only menu that looks different is the Quantity menu after you pick an item from either menu.
Here it will just display the chosen item, the (cost/sell rate), the amount you want to (buy/sell), and then the total amount of gold shards it will (cost/sell for).
I'm also working on some balancing that needs to be done for some enemies, such as the Man-Eater Flora, and Niddhogling. I also decided that it would be a good idea to add a new mechanic to battle victory. I've noticed that players can be nearly out of stamina after a battle, so I added a stamina reward to the grading system. This will allow battles to be less tedious when entering a new battle and having to spend your first few turns restoring stamina.
These are the current rewards for each letter grade:
S+ = 50% of max stamina recovered
S = 40% of max stamina recovered
A = 30% of max stamina recovered
B = 20% of max stamina recovered
C = 10% of max stamina recovered
D = 0% of max stamina recovered
With this it should help with making grinding less of a chore, and be quicker.
I've already finished charting the values for each level up to 25 so far, all that's left is to make some new spells, and new items too.
This is all I have for now, once I finish Chaos Labyrinth I plan on beginning work on the other 3 party members, then I'll be starting work on part 1 of story mode.
I've also been thinking of making a discord server for anyone who wants to try out new builds of the game, and give feedback so I can improve things before uploading it to the download page.