Thanks for your comment! :)
Indeed for the movement of Iro I would have liked to implement a straff walking. The animation is done by xandruher ^^ but no Time to implement it since I prefer to polish the game first :)
I thought that adding an HP bar for the boss who emptied not whole during the first phase would have allowed to show that the boss was not eliminated. I will make a better design next Time ^^
Thanks for your constructive information, I plan to do even better next time!