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(1 edit) (+2)

Thanks for your comment! ^^ 

The challenging mode is a mode where you can't regain life. I wanted to make a casual mode with the possibility to go back to the spirit tree without losing the upgrades. 

But I had to review my priorities to make a polished and bug free game :).


Edit: 

Indeed, for the ghosts, their attacks have very often the priority on you! You have to understand their patterns to avoid being hit. I added a loading animation on each of them (red blue and yellow, + the green mark) to understand when they will attack