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(+1)

Thank you a lot for your comment! You made clear some important points that need further improvement/polishing. We really didn't think opening doors like you mentioned, maybe that way will make the game feel more different and rewarding. 

We have some variety of enemies, but they have all the same properties.  Maybe they are a little hard when you first start, unfortunately we didn't have much time to playtest it .

Recoil jumps are difficult to master yes... but once you get it, I believe it's pretty easy to replicate. Maybe a little tutorial room with all of those techniques will make things easier to practice and understand.

I'm a little sad to tell you this but... no, there's not a red gun :`(. Let me explain: there are 2-way doors and 1-way door,  you can travel a 1-way door only from one side., the other side(red door) is unlocked once you travel from the other side.  Maybe if we had a map were you can see the entire level would make things easier to understand.

Finally, thank you so much for your feedback, really appreciate people like you how play the game till the very end (and more in your case lol). I think your comment will helps us when we do the Post-Mortem.

(+1)

Ahhh yeah I definitely didn't think the red doors would be one-way. I guess the problem was that the rest of the game all of the doors follow the same rule of 1 specific weapon = open 1 specific door color, so I never even considered that. A map *might* help if it has some sort of clear indicators there, but I think not putting the one-way lock on the door itself would be even better.
Instead of a red door, it could be a regular white door, but behind a gate with a button you can see. You can't shoot the button to open it through the gate, but it would tell the player "hey if I find my way to that door from the other side, I could open that gate for sure, especially since I know it's a white door"

I'm sure there's other solutions, that solution in particular I just stole from Super Metroid, which also relies a lot of weapon-specific colored doors like your game. 

I look forward to the post-mortem!