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Pretty neat mechanic!  It seemed like the enemy health was a bit more fine-grained than what was displayed, or maybe I was misinterpreting what was being counted as a hit.  It might help clarify to have a visual indication whenever damage is done.  The floor seemed icy, which is apt for this time of year (at least in the northern hemisphere), though it sounds like from a reply below that it wasn't intentional.  It might be that you're applying a force in the direction of the arrow keys, instead of setting the velocity in the direction of the arrow keys, though I don't know what your setup is like, so I can only really guess.  I think it's okay icy, though, 'cause it adds a bit of challenge.  Congrats on completing a game for the jam! :)

Thank you for playing! The hp in the health bar show HP / 10 so you were right. What you said about the icyness of the floor sounds right so if I make a post jam version I will fix that.