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(1 edit) (+1)

It's a really cool game with a lot of strategy!

My big complaint is... how the heck are the other countries affording so many towers if nobody else has farms? Considering the core cliche that the game is named after, it's weird how all the other players get to spawn endless units & buildings without making hay themselves? Which is really tough for the difficulty curve - the smart way to win is to target farms, like the enemies do, but without farms there's no way for me to slow the enemies down.

The controls are also kinda rough... there were tons of times when I repeatedly placed a farm inside my kingdom, only for it to teleport outside over and over. And by the time I managed to place it in my kingdom, the farm had deteriorated, since u can't place buildings outside your kingdom. If the game does use some sort of grid to align buildings, it would be nice to see that so we could know how many buildings we're allowed to place.

(+1)

I can see why you got confused but hopefully this helps.

-The ais do their own thing with different rules, they don't build farms they just attack and expand

-You can destroy the ais bases before their built and they also attack each other (strategy is to focus on defense and make sure they don't build too close)

-If you try placing a building too close to another it will move to a position it can be placed

- Buildings outside of your area won't get damaged or do whatever their supposed to do

-The farms will regain their hay when you place them on your area (the hay is there to show you it is active)

(2 edits) (+1)

-That kinda takes away from the board game aesthetic, doesn't it? It also leads to things being somewhat unbalanced - the AI can build units much faster than I can (basically every enemy territory I saw was full of towers). And again, the game is inspired by "make hay while the sun shines" - so it's weird how the AI gets to skip over the game's core theme.

-I did destroy the AI, completely wiped them out, and then the game said "a union has been formed" and a new even stronger AI kingdom showed up that I couldn't beat lol.

-See, that's what I thought, but I was literally able to place buildings on top of other buildings, literally overlapping. I think if you're going to have a system like that, there needs to be an indicator to the player before the buildings are placed - many building games (e.g. SimCity) will have the building turn red when you're placing it down in an illegal spot, and just not let you place it until you find a legal spot. Alternatively, having dots on the board that you're allowed to place buildings on, so the space use is a more clear strategy for which territory to start in (since u can see which territories have the most dots in them).

-IDK, I moved the hay-less farm back to my territory, and it didn't grow back the hay. In general that's also something that could be improved about the interactions though - some sort of timer visible above each building that shows how often it's going to take an action (e.g. how quickly a barracks will spawn soldiers after I have enough points).