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Very polished submission! Variaty of enemies is unbelievable.

Often enough when having multiple rythmic jumps in a row I felt like jump key press was missed. Also, in a couple of places I felt like platforms are just a bit too far from each other, needing to press jump when you already on the very edge of the platform.

I don't know if it's a rule or not, I'm used to Z - jump, X - attack. Here it is exact opposite, I missed many times until get used to it.

Mechanics are implemented very well: enemies, lianas, and even shooting from lianas. I didn't try water yet, only beated mosqiuto boss and found flower boss for which I just don't feel having enough powerups yet.

Map here would be more than handy, it's almost a must. The world is huge.

Overall, it's fun game, polished and full of action! 

Thanks for your feedback!

There's some tough platforming, but if you perform the jumps while already moving it's much easier, without any momentum you can't get as far.

Yep it's a common argument whether the jump and attack should be like this or the other way. I should have just made it possible to change it.

I think Quincy can be mostly bruteforced if you dodge at least some of his attacks but he's still of course harder than Trice.

Not having an ingame map is very unfortunate but I was busy with getting the game finished and didn't have time to learn how to create that, sadly.

Thanks again!