Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Also, in terms of just walking forward, I understand what you're saying but I would just add for future readers that there's strategy in e.g.:

- timing when to pick up a health

- judging when/where it's safe to explore for items after finding the exit

- using your limited vision to look down corridors and try to avoid getting caught (which sometimes you can't)

So that is where the nonlinearity / decision making comes in, but I get what you're saying :)

(+1)

I realise I should've phrased it differently, this is only how I felt. Indeed there is some strategy in when to pick healing items, and I didn't know you could avoid fights this way. Ty for clarifying and for the great game :)