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Thanks for the reports!

  • I'll play with the archer projectile a bit
  • At the moment, you're right.  The energy mechanic is mostly a convenience as it's currently implemented.  I might have to do something different with it
  • Walljumps are currently better in the development build.  If you are merely next to a wall by 1px, you will be able to jump against it even if you aren't pushing towards this.  MMX had the mechanic this way so I emulated that.  It's still not 1 to 1 with X because X has an animation delay and Alphaman currently does not so I'll get some more opinions after this tweak.
  • I'll check out the holy water stuff, thanks
  • I believe I have fixed the delta issue in the dev build, I'll get some others to test it and test it without vsync.