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(2 edits) (+2)

Very appealing graphics and sound, superb!

I went throught up to the first boss, Idk if there is more content, I wish there were, but the drastic lack of checkpoints or other ability to save progress or heal lead me to give up after defeat from the boss. I even noticed grave stones they remind me it can/should be a checkpoint, but I didn't manage to activate those.

The sword attack animation is nice but it's frustrating to see your sword go through the enemy and doesn't hit it. My guess there is some inconsistency in colliders. I also couldn't collect droplets in some cases while actually being over them. This is the only thing why I tried to avoid battles, otherwise I'd prefer to combat, in other regards combats look just fine.

Little droplet enemy is too cute to be evil, it has the same color as mine and I thought it is my friend:) This led me to some confusion of understanding who am I: either blue flame or water? Why am I blue if I'm flame? Might be it's just me looking for some logic explanation:)

In the first location I bumped into invisible wall on the right in the room above exit.

Moving between locations respawns drops and I can collect them infinitely just by walking from one location to another in a loop. But in general I don't understand why should I collect them and I stopped to do it.

I liked flying stone enemy, it has cool hit animation

Very nice music and sounds! Great presentation in general, I think it has big potential.

Thanks for playing and your in-depth review!

  • Yes, we are making those statues as a checkpoint in our next update,
  • About the flame thing, as player is undead. that's why he is blue. because in most of the world blue flame denote souls and dead.
  • That soul is also a currency in the game. So, all enemy drop them as a currency.
  • We have looked in the player and weapon hitbox and will give proper fix to this in the next update.
  • The flames reappear when you switch room, well that's a bug left from our side. will be fixed in the next update 

Thank you for your in-depth input, kuzuma, it helps us a lot.

Regarding the invisible wall, it's an overlook on my side. Expect it to be fixed ASAP.