Very appealing graphics and sound, superb!
I went throught up to the first boss, Idk if there is more content, I wish there were, but the drastic lack of checkpoints or other ability to save progress or heal lead me to give up after defeat from the boss. I even noticed grave stones they remind me it can/should be a checkpoint, but I didn't manage to activate those.
The sword attack animation is nice but it's frustrating to see your sword go through the enemy and doesn't hit it. My guess there is some inconsistency in colliders. I also couldn't collect droplets in some cases while actually being over them. This is the only thing why I tried to avoid battles, otherwise I'd prefer to combat, in other regards combats look just fine.
Little droplet enemy is too cute to be evil, it has the same color as mine and I thought it is my friend:) This led me to some confusion of understanding who am I: either blue flame or water? Why am I blue if I'm flame? Might be it's just me looking for some logic explanation:)
In the first location I bumped into invisible wall on the right in the room above exit.
Moving between locations respawns drops and I can collect them infinitely just by walking from one location to another in a loop. But in general I don't understand why should I collect them and I stopped to do it.
I liked flying stone enemy, it has cool hit animation
Very nice music and sounds! Great presentation in general, I think it has big potential.