amazing work thanks dude!
Jatin Rathor
Creator of
Recent community posts
Really Liked the concept & Sound.
My review points:
The upper platform and below platforms are fundamentally different so I guess they should have some kind of contrast through color or design as they act as a safe area. Frogs looked good but they lack mechanics like jumping a little also I think their art style is like a top-down game compared to the player.
I am also learning Godot these days you can check things I do on Twitter @slydeets
Best of luck for future games
Thanks for playing and your in-depth review!
- Yes, we are making those statues as a checkpoint in our next update,
- About the flame thing, as player is undead. that's why he is blue. because in most of the world blue flame denote souls and dead.
- That soul is also a currency in the game. So, all enemy drop them as a currency.
- We have looked in the player and weapon hitbox and will give proper fix to this in the next update.
- The flames reappear when you switch room, well that's a bug left from our side. will be fixed in the next update
Really Enjoyed Playing it
Saddly was not able to defeat the boss. as the loading time was too much after I get killed by boss
One Suggestion: Make Player and enemy sprite tone a little lighter as it was not really visible well that gave the game very odd look. like what's in focus
Other than that, everything was good
Best of luck for future dev!
The Small things count screen shake effect hit knockback all them made the combat system cool.
and parallax and other bg element gave it a very cool presentation!
The player movement was a little glitchy and not easy to control and camera was zomming in and out that made my focus go wild, was not able to understand the map because of it
Good Luck! Hope you work on it after the JAM
Is that lady is a witch or something!
Damn the game was good, I have recently played celeste. this game has the same vibes with metroidvania topping on it. Really enjoyed, A very well-designed game.
Suggestion:
Only one thing that felt missing was player death animation whenever I die it felt odd a little dying without animation
It is a good entry, but dodging bats is quite hard. and the movement felt slow as compared to the other element of game like those moving platforms and bats. Gems Idea was good, but it doesn't make it in the Metroidvania style. it feels odd to stopped because you don't have enough Gems in this type of games
Thanks for Playing!
We got what you are saying, the end submission was a bit rushed at our side. That's why some small changes left to do like Checkpoints, Health Potions, GamePad Config. Really liked your Indepth review. We will update the other things too after the JAM . Again thanks for Playing!
And the area is called The Cursed Land that's why that box was there